Friday, March 6, 2009

The Alpha Legion arrive (sort of)

Here are some WIP pics of 5 of the 10 Marines at the end of the previous post.

Remember, I am going for speed. (Already behind schedule.) I plan on having 1500 points fully painted and flocked by April.

The effect is a teal color overall, with some iridescent green metallic in some areas. This is how I did it.

Step one.
Prime black, and Heavily drybrush Shadowed Steel over entire model.

Step two.
Stipple some shadow grey/Fenris grey mix 50/50 over random areas of the model.

Step three.
Wash heavily with green ink.

Step four.
Paint chainmail on trim and arm areas of backpack

Step five.
Paint goblin green on some decorations, and freehand attempt at Alpha Legion symbol.

Step Six.
Paint eyes mechrite Red.

Step Seven.
Paint horns black, and after sealing coat horns with 'Ard Coat gloss.

Here are 5 test models.

1st battle with Chaos

So, here is what happened when I played James on Tuesday.
Kill point scenario. Long table edge deployment.
I won first turn roll.

Here is the list I used.
HQ

Chaos Sorcerer - 180
Mark of Tzeentch, Bolt of Change, Doombolt, Plasma Pistol


TROOPS


10 Chaos Marines - 175
Aspiring Champion, Heavy Bolter, Icon of Tzeentch

10 Chaos Marines - 225
Aspiring Champion, plasma gun, Icon of Tzeentch
Rhino Dedicated transport.

9 Marines - 135

HEAVY SUPPORT

Vindicator - 135

Defiler - 155

The problems began with deployment. I spread way too thin, I formed a nice long battle line, for his 15 Kommandos to pick their target easily.

As you can see from the picture at the left, a compact, big group would have been better.








So, James then rolls to seize the initiative. He rolls a 6! All my time playing orks, and I only was able to sieze the initiative once out of all the games I played!

So, with the orks on the move, they are protected from 3 things, (Gork and Mork not among them.) 1. My Vindicator is too far removed to put a dent in them. 2. My shooting goes poorly from my battle canon on my Defiler. and 3. "They have a cave troll...!" Ok, not really, but he does take a Big Mek with force field, that gives his boys cover saves.





The orks on the move.




Turn 2
Kommandos show up and charge both my Sorcerer (whom I stupidly did NOT put into a unit.) and a unit of marines.



The Kommandos arrive! (Sneaky Gits)








Wiping out most of my marines, and eventually my sorcerer, the Kommandos actually lose the combat, and run away. (Towards the Ork deployemnt zone.)

I was afraid that he would use them to try and blow up my Vindicator. (With Snikrot) But, he couldn't get them to regroup, so they just kept running.







Turn 3
On the other end of the table, my other squad, didn't do so well against some Nobs in a truck. The entire squad was wiped out in 2 turns, and all that was left was their Rhino.
Tally
1 kill point to chaos for Kommandos
2 kill points to orks one squad of Marines and Sorcerer

After wiping out the marines, the Nobs decided to go after the Defiler, I thought I had blocked their way by moving my Rhino in their path. (good plan, but they just moved around it.)
the Defiler stayed locked in combat with them the rest of the game, even though it lost mobility, and a c.c. weapon.



Note: I took the Defiler legs off to represent the immobilized result.





Turn 5
The 3rd squad of Marines is down to 1 man. He runs away to fight another day. The vindicator hits the orks, and I kill a few of them, but, they make most of their cover saves from the Big Mek.

On the one end of the table, we have a vindicator left, and that is it, on the other end, a broken Defiler struggling to take out more than one nob per turn.









It was fun, even though I was thoroughly beaten. I guess my Iron Warriors were ashamed to follow Tzeentch. (I got a lot of flak for taking Tzeentch marks in my Iron Warriors army.) So, they had an identity crisis, and are now becoming Alpha Legion. (Which is why this blog changed.)









A squad of Tzeentch Iron Warriors soon to become Alpha Legion.

Monday, February 2, 2009

Chaos 1.5K list

Here is what I am aiming to get done for 1,500 points by this Friday. (2-6-09)

Chaos Sorcerer – 195
Mark of Tzeentch, Bolt of Change, Warptime, Terminator Armor

5 Chaos Terminators – 485
5 Champions, Land Raider dedicated transport (see below), Icon of Tzeentch, Heavy Flamer, Lightning Claws on one.
Land Raider – 235
Havoc Launcher

10 Chaos Marines – 255
Aspiring Champion, (plasma pistol), Plasma Gun x2, Rhino, Icon of Tzeentch
Rhino - 40
Twin Linked Bolter

10 Chaos Marines – 195
Aspiring Champion, Heavy Bolter, Icon of Tzeentch


10 Chaos Marines – 155
Aspiring Champion, Heavy Bolter

12 Chaos Marines – 210
Aspiring Champion, Heavy Bol
ter

Total 1495

Red = Built & Primed
Purple = Currently working on
Blue = Built

Tuesday, January 27, 2009

Test fig






Here is the test fig for my Iron Warriors army. Please note: I will be using the GW paint line names because those names are what I am used to. (Even though I do use other paints.)


It was basecoated with Boltgun Metal, then trimmed with Shining Gold, the Eyes were basecoated with Mechrite Red, and I added some battle "scratches" with Mithril Silver. I painted the horns with a basecoat of Iyanden Darksun, then highlighted with Bleached Bone. I then dipped it into Minwax walnut finish wood stain, allowed to dry for 14 hours, then matte sprayed it for the final result.






Iron Warriors, Boltgun Metal, Shining Gold, Mithril Silver, Iyanden Darksun ,and Bleached Bone are all copyright Games Workshop Ltd.


Welcome to the first post!

Welcome to my Iron Warriors blog! Check back here for updates on the progress of my Warhammer 40K Iron Warriors army, army lists, articles, and other Chaos "goodness".
"Death to the false Emporer!"